some concept sketches for Alien Creature Design I'm working on for Imperial Outlaw; a Victory Point Games project that is in the works. www.victorypoingames.com
Friday, July 19, 2013
Tuesday, June 25, 2013
Circus Train PUBLISHED!!!
Circus Train, 2.0 has been Published! http://boardgamegeek.com/boardgame/62143/circus-train
Here is a sample of the art I made for it! :)
Here is a sample of the art I made for it! :)
TENKA PUBLISHED!!
Tenka: All Under Heaven, is available for sale! www.victorypointgames.com
Here is a sample of the art I made for the game. :)
Here is a sample of the art I made for the game. :)
Thursday, February 28, 2013
PUBLISHED!
Zeds is available for SALE! Here: http://victorypointgames.com/details.php?prodId=142
(Previous post shows card samples)
(Previous post shows card samples)
Posted by
Unknown
at
2/28/2013 10:45:00 AM
Labels:
Concept,
Creature,
Dawn of the Zeds,
Game,
Games,
Ha,
Photobashing,
Victory,
Victory Point Games,
Vinh,
Vinh Ha,
Zeds,
Zombies
Thursday, September 27, 2012
Dawn of the Zeds
Here's a Sampling of the card art I made for Dawn of the Zeds 2.0. Soon to be released at www.victorypointgames.com
Posted by
Unknown
at
9/27/2012 08:36:00 PM
Tuesday, April 3, 2012
Journey Ideas
I love Journey so much...I imagine the possibilities of Characters in this world! ^_^ If we assume the original Journey Character to be the Basic Citizen of their Society, then here is how I imagine a Ranged Unit (like an archer or something). I imagine they would choose speed over controlled flight, so holding the 'Fly' button would charge up their 'Flight' and when released they would preform a burst of flight...each tap would do smaller bursts, power usage would be based on length of time holding the button and be displayed as the scarf glyphs glowing in relation to power usage...so they can cover ground faster, but more in straight lines with more difficulty in handling (gliding would be pretty much the same, but perhaps they fall slightly faster?). The main mechanical difference from the original Journey Character: When they Ping the small scraps of fabric (those flocks) the scraps flow into their sleeves and stay with them as ammunition (along with the flocks original usage of recharging the scarf). A new button assigned to 'Shoot', hold the button for longer range, larger ping, and more damage to enemies...power usage depends on time holding the button. If the scrap hits no target then it returns to your sleeves; if it hits a target the scrap pings the area and damages foes, then wanders aimlessly away from the target (and joins other flocks if nearby). These Ammo-scraps will also recharge your Scarf Power if it ever becomes empty, but only 1 scrap will do the charging and then wander away (So as long as you have ammo-scraps you will have at least 1 glyph of power...and basically, you may sacrifice all your ammo to keep flying.)
I made this Ranged Unit Blue/Silver, to make it stand out from the Ammo-Scraps which will make it easier for the player to know how much ammo they have.
This shouldn't alter the idea of the game too much, could still be mainly a puzzle game, but now with a new ranged attack element factored in...and then perhaps introduce some miniature, human-sized versions of those Flying Serpent Machines that are out to consume the fabrics, that would make for some fun ranged-combat puzzles, like in Oddworld: A Stranger's Wrath. Anyway, here's the quick doodle, what do you think?:
I made this Ranged Unit Blue/Silver, to make it stand out from the Ammo-Scraps which will make it easier for the player to know how much ammo they have.
This shouldn't alter the idea of the game too much, could still be mainly a puzzle game, but now with a new ranged attack element factored in...and then perhaps introduce some miniature, human-sized versions of those Flying Serpent Machines that are out to consume the fabrics, that would make for some fun ranged-combat puzzles, like in Oddworld: A Stranger's Wrath. Anyway, here's the quick doodle, what do you think?:
Thursday, January 5, 2012
The Greys -Final
Did some finishing touches after getting a critique from Jerad Marantz during the final class of Creature Design.
Posted by
Unknown
at
1/05/2012 04:41:00 PM
Labels:
Alien,
Concept,
Creature,
Design,
Digital Painting,
Grey,
Monster,
Photobashing
Saturday, December 17, 2011
The Greys
Posted by
Unknown
at
12/17/2011 02:46:00 AM
Labels:
Alien,
Concept,
Creature,
Design,
Digital Painting,
Grey,
Photobashing
Sunday, December 11, 2011
Sci-Fi Redesigns
Critiques Welcome
The Grey Aliens from Close Encounter
Godzilla
Frankenstein's Monster: More than just dead human parts... animals AND steampunk tech!
Posted by
Unknown
at
12/11/2011 12:32:00 PM
Labels:
Alien,
Concept,
Creature,
Design,
Digital Painting,
Frankenstein,
Godzilla,
Grey,
Monster,
Photobashing
Subscribe to:
Posts (Atom)